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Digital Media & Innovation Lab: 3D Version

This is a video game designed to showcase the Digital Media & Innovation Lab in Ellis Library.  The space contains a gallery showing samples of work done in the lab, an area to showcase the equipment in the lab, and a hidden minigame where you have to solve riddles to access a secret room.  All the models in the game were designed and textured in Autodesk Maya, then transferred to Unity.  In Unity, I added the lighting and wrote the scripts for the gameplay.

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The video below contains a demo of the project to view.

Ellis Library 3D Game: Library Tour

This is a virtual representation of Ellis Library at the University of Missouri-Columbia.  The project contains 5 various game modes for the user to try out. This game mode is a tour of Ellis Library at your own pace.

 

I designed all the 3D models in Autodesk Maya and designed the coding in Unity.  Extra audio and video files made using Adobe Audition and Premiere Pro.  

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Ellis Library 3D Game: Special Collections

This is a virtual representation of Ellis Library at the University of Missouri-Columbia.  The project contains 5 various game modes for the user to try out. This game mode is a virtual exhibit of some of the rare artifacts found in Special Collections at Ellis Library

 

I designed all the 3D models in Autodesk Maya and designed the coding in Unity.  Extra audio and video files made using Adobe Audition and Premiere Pro.  

Ellis Library 3D Game: Escape from Ellis

This is a virtual representation of Ellis Library at the University of Missouri-Columbia.  The project contains 5 various game modes for the user to try out. This game mode is an escape room, where you have to answer riddles and challenges to escape the dungeon.

 

I designed all the 3D models in Autodesk Maya and designed the coding in Unity.  Extra audio and video files made using Adobe Audition and Premiere Pro.  

Digital Media & Innovation Lab: VR Version

This is a VR conversion of the Digital Media Lab video game.  The major difference is this one now supports VR interactivity on Meta Quest 2, allowing you to even pick up some of the various objects in the lab. All the models in the game were designed and textured in Autodesk Maya, then transferred to Unity.  In Unity, I added the lighting and wrote the scripts for the gameplay.

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The video below contains a demo of the project to view.

Ellis Library 3D Game: History of Ellis

This is a virtual representation of Ellis Library at the University of Missouri-Columbia.  The project contains 5 various game modes for the user to try out. This game mode is a virtual gallery covering the history of Ellis Library.

 

I designed all the 3D models in Autodesk Maya and designed the coding in Unity.  Extra audio and video files made using Adobe Audition and Premiere Pro.  

Ellis Library 3D Game: Scavenger Hunt

This is a virtual representation of Ellis Library at the University of Missouri-Columbia.  The project contains 5 various game modes for the user to try out. This game mode is a scavenger hunt across Ellis Library, where you have to use clues to collect the items and return them to their pedestals.

 

I designed all the 3D models in Autodesk Maya and designed the coding in Unity.  Extra audio and video files made using Adobe Audition and Premiere Pro.  

Inferno: A Gamified Journey Through Dante’s Nine Circles

Inferno: A Gamified Journey Through Dante’s Nine Circles is a Twine (Harlowe) interactive narrative built for learning-focused game design. Players explore map-like hubs in each circle—Limbo through Treachery—solving moral puzzles, resisting temptations, and uncovering short, text-driven encounters with historical figures. The experience features a custom scoring system, collectible tokens per circle, hidden achievements, and light inventory mechanics (e.g., assembling Cerberus’s feast in Gluttony), all tracked by a live in-game HUD. Designed to double as classroom content, it blends literary analysis with replay able game loops and can be paired with a VR gallery for immersive set pieces while Twine handles logic and progression.

Circuit Breaker

A fast-paced STEM puzzle adventure in a digital media lab

You’ve just taken on your first day as a lab technician in a college media-production studio that’s gone dark. The equipment is sparking, lights are out, and the content production deadline is looming.
Your mission? Restore power, troubleshoot hazardous circuits, and keep everything safe—one room at a time.

In this 2D side-scroller educational game, you’ll explore three compact levels filled with real-world electrical hazards disguised as fun puzzles. Grab your toolbox, toggle breakers, replace light fixtures, and reroute faulty wiring. Every correct fix earns Safety Points; every misstep triggers a puff of smoke or a flicker of doom.

Designed for high-school and early-college learners (and anyone curious about how labs stay powered), Circuit Breaker blends simple controls with deep problem-solving. Guided by an Observe → Decide → Act → Reward loop and real-time feedback, you’ll build stronger circuit logic and learn safe equipment handling—all while having a blast.

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